Category: computing

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All the high-tech, powerful vehicles TechCrunch reviewed in 2019

TechCrunch occasionally reviews cars. Why? Vehicles are some of the most complex, technical consumer electronics available. It’s always been that way. Vehicles, especially those available for the consumer, are the… Read more »

Whatever happened to the Next Big Things?

In tech, this was the smartphone decade. In 2009, Symbian was still the dominant ‘smartphone’ OS, but 2010 saw the launch of the iPhone 4, the Samsung Galaxy S, and… Read more »

AWS launches discounted spot capacity for its Fargate container platform

AWS today quietly brought spot capacity to Fargate, its serverless compute engine for containers that supports both the company’s Elastic Container Service and, now, its Elastic Kubernetes service. Like spot… Read more »

AWS expands its IoT services, brings Alexa to devices with only 1MB of RAM

AWS today announced a number of IoT-related updates that, for the most part, aim to make getting started with its IoT services easier, especially for companies that are trying to… Read more »

G Suite users get more AI writing help, Google Assistant calendar integration and more

Google is launching a number of updates to its G Suite tools today that, among other things, brings to Google Docs an AI grammar checker, smarter spellchecking and, soon, spelling… Read more »

With its Kubernetes bet paying off, Cloud Foundry double down on developer experience

More than fifty percent of the Fortune 500 companies are now using the open-source Cloud Foundry Platform-as-a-Service project — either directly or through vendors like Pivotal — to build, test… Read more »

Reps from DHS, the FBI and the ODNI met with tech companies at Facebook to talk election security

Representatives from the Federal Bureau of Investigation, the Office of the Director of National Intelligence and the Department of Homeland Security met with counterparts at tech companies including Facebook, Google,… Read more »

Mobile gaming is a $68.5 billion global business, and investors are buying in

By the end of 2019, the global gaming market is estimated to be worth $152 billion with 45% of that, $68.5 billion, coming directly from mobile games. With this tremendous growth… Read more »




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